Saturday, January 29, 2011

Fell On Elbow Swollen And Painful

Scratch Course - Chapter 1

Well we're here with the first chapter of the course that you parents going to teach your children to program a computer using Scratch.

As you read this you should always entrance where you tell it what you will teach your child. The video can be used as teaching materials and show the child, is designed for it, but no entry in the blog, which are instructions for you.

In this chapter we will teach the child the following:

1. What is a computer. Without going into too much detail. I have defined as a machine that runs programs. There are many types of computers, from a desktop via a laptop to play Nintendo with that. Everything is computers.

2. That is a program. Is a set of instructions that performs the computer. I put the example of when you give instructions your children to perform services. Do focus on this issue and the importance of the order in which instructions are performed. For example, go to the door, open the door and out the door. That is the correct order because if I say, go to the door, out the door and opens the door ... Slap ZAS.

3. Description Scratch environment. Without much detail. The display of execution, the program and how to select blocks.

4. As a paste, delete, duplicate blocks. That they learn to use, but you have to be there to show it because you do not learn watching a video.

5. Block "by pressing flag." We must always indicate where the program starts.

6. Block Move X steps. " Showing the difference between 100 steps of a sudden jump or 4 breaks of 50, for example.

7. Blocks of sound. The cat's meow for and the drum.

8. The "Compass Rose" to indicate directions to the objects. If it is small and does not know angles are numbers indicating tell him directions. Do not enter into details. Always keep your hand drawing. My 8 year old daughter caught him quickly, but it did not go into details. "If we want to go put down 180, and is without details.

9. Block "Aim at XX."

10. Block "Wait X seconds."

11. Save our work. File - Save As ...

12. Create a new project. File - New

13. Use objects other than the kitten.

14. Solving exercises. Two programs show in the video. In one video you will have to stop when indicated to you to complete the child, but to make the kids do the program while (or after) the story in the video. In addition you must Invent other programs using the blocks we've seen. Programs that are not long since become bored. At the end I suggest an exercise for next week.

Well, first you behold the video and then started to scratch it you put the child to see it with you.

Luck, depends somewhat the child you engage in the activity, but the kitten mewing for help. In parallel you should show on the computer and start the Scratch.

So next week we will learn to use loops. By the way ... my daughter did not use the word "loop" and it was quite funny as you said at first, but as I say it will be next week.

To see the video you can click here.



For any questions contact me on Twitter as @ tejedor1967.

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